The Technology in Education course has encouraged me to consider the ways in which technology can be brought into art classes to support and enhance student learning. Kahoots are a popular teaching tool used in many subjects but I have not seen them used in art class, so for this technology exploration I wanted to consider the potential use of Kahoots in art. After exploring Kahoot and considering how I might introduce it to an art class I came up with the following possible uses:

  • Assess understanding of new content (perhaps following a lesson)
  • Assess prior knowledge of concepts in art
  • Fun activity to familiarise students with popular artwork/artists

To practice making a Kahoot, I created a quiz which could be used following a lesson to check for understanding. The quiz I created would test students on their understanding on composition strategies used for developing artwork.

I found the process of creating the Kahoot to be relatively intuitive, although not having access to premium features greatly limited the options and functionality. I was surprised to find the variety of question types which could be useful for creating Kahoots that do more that just assess student understanding a basic concepts/definitions.

For this example, I created a Kahoot which I imagined could be used following a lesson on art composition strategies to check for student understanding of the concepts and terminology. I imagine that using a Kahoot after giving a lesson could be helpful to engage students in the content in a fun and exciting that is low stakes.

Ultimately, I believe that using Kahoot in an art class could be a helpful teaching tool for some lessons and learning goals. Its usefulness however, would be limited to the teaching/learning of art theory, concepts and definitions and would not help with the teaching/learning of physical art skills. Kahoots may be challenging to bring into the classroom however, as new the phone ban limits the use of personal technology in schools, and not all students have access to a device.